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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Constructor} from '../../../../types/GlobalTypes'; import {Material} from 'three/src/materials/Material'; import {Texture} from 'three/src/textures/Texture'; import {TypedMatNode} from '../_Base'; import { BaseTextureMapController, BooleanParamOptions, OperatorPathOptions, UpdateOptions, } from './_BaseTextureController'; import {ShaderMaterial} from 'three/src/materials/ShaderMaterial'; import {NodeParamsConfig, ParamConfig} from '../../utils/params/ParamsConfig'; import {NODE_PATH_DEFAULT} from '../../../../core/Walker'; export function TextureMapParamConfig<TBase extends Constructor>(Base: TBase) { return class Mixin extends Base { /** @param toggle on to use a map affecting color */ useMap = ParamConfig.BOOLEAN(0, BooleanParamOptions(TextureMapController)); /** @param texture map affecting color */ map = ParamConfig.OPERATOR_PATH(NODE_PATH_DEFAULT.NODE.UV, OperatorPathOptions(TextureMapController, 'useMap')); }; } class TextureMapMaterial extends Material { map!: Texture | null; } type CurrentMaterial = TextureMapMaterial | ShaderMaterial; class TextureMapParamsConfig extends TextureMapParamConfig(NodeParamsConfig) {} abstract class TextureMapMatNode extends TypedMatNode<CurrentMaterial, TextureMapParamsConfig> { texture_map_controller!: TextureMapController; abstract create_material(): CurrentMaterial; } export class TextureMapController extends BaseTextureMapController { constructor(protected node: TextureMapMatNode, _update_options: UpdateOptions) { super(node, _update_options); } initializeNode() { this.add_hooks(this.node.p.useMap, this.node.p.map); } async update() { this._update(this.node.material, 'map', this.node.p.useMap, this.node.p.map); } static async update(node: TextureMapMatNode) { node.texture_map_controller.update(); } }