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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Constructor} from '../../../../types/GlobalTypes'; import {Material} from 'three/src/materials/Material'; import {Texture} from 'three/src/textures/Texture'; import {TypedMatNode} from '../_Base'; import { BaseTextureMapController, BooleanParamOptions, OperatorPathOptions, UpdateOptions, } from './_BaseTextureController'; import {ShaderMaterial} from 'three/src/materials/ShaderMaterial'; import {NodeParamsConfig, ParamConfig} from '../../utils/params/ParamsConfig'; import {NODE_PATH_DEFAULT} from '../../../../core/Walker'; export function TextureEnvMapParamConfig<TBase extends Constructor>(Base: TBase) { return class Mixin extends Base { useEnvMap = ParamConfig.BOOLEAN(0, BooleanParamOptions(TextureEnvMapController)); envMap = ParamConfig.OPERATOR_PATH( NODE_PATH_DEFAULT.NODE.ENV_MAP, OperatorPathOptions(TextureEnvMapController, 'useEnvMap') ); envMapIntensity = ParamConfig.FLOAT(1, {visibleIf: {useEnvMap: 1}}); }; } class TextureEnvMaterial extends Material { envMap!: Texture | null; } type CurrentMaterial = TextureEnvMaterial | ShaderMaterial; class TextureEnvMapParamsConfig extends TextureEnvMapParamConfig(NodeParamsConfig) {} abstract class TextureEnvMapMatNode extends TypedMatNode<CurrentMaterial, TextureEnvMapParamsConfig> { texture_env_map_controller!: TextureEnvMapController; abstract create_material(): CurrentMaterial; } export class TextureEnvMapController extends BaseTextureMapController { constructor(protected node: TextureEnvMapMatNode, _update_options: UpdateOptions) { super(node, _update_options); } initializeNode() { this.add_hooks(this.node.p.useEnvMap, this.node.p.envMap); } async update() { this._update(this.node.material, 'envMap', this.node.p.useEnvMap, this.node.p.envMap); } static async update(node: TextureEnvMapMatNode) { node.texture_env_map_controller.update(); } }