polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a Mesh Standard Material
*
* @remarks
* This material needs lights to be visible.
*
*/
import {MeshStandardMaterial} from 'three/src/materials/MeshStandardMaterial';
import {FrontSide} from 'three/src/constants';
import {TypedMatNode} from './_Base';
import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ColorsController, ColorParamConfig} from './utils/ColorsController';
import {SideController, SideParamConfig} from './utils/SideController';
import {DepthController, DepthParamConfig} from './utils/DepthController';
import {SkinningController, SkinningParamConfig} from './utils/SkinningController';
import {TextureMapController, TextureMapParamConfig} from './utils/TextureMapController';
import {TextureAlphaMapController, TextureAlphaMapParamConfig} from './utils/TextureAlphaMapController';
import {TextureEnvMapController, TextureEnvMapParamConfig} from './utils/TextureEnvMapController';
export const SHADER_DEFAULTS = {
metalness: 1,
roughness: 0.5,
};
class MeshStandardMatParamsConfig extends TextureEnvMapParamConfig(
TextureAlphaMapParamConfig(
TextureMapParamConfig(
SkinningParamConfig(DepthParamConfig(SideParamConfig(ColorParamConfig(NodeParamsConfig))))
)
)
) {
metalness = ParamConfig.FLOAT(SHADER_DEFAULTS.metalness);
roughness = ParamConfig.FLOAT(SHADER_DEFAULTS.roughness);
}
// TODO: add the following texture params:
// - aoMap+aoMapIntensity
// - bumpMap+bumpScale
// - displacementMap+displaycementScale+displacementBias
// - emissiveMap
// - envMap
// - lightMap
// - metalnessMap
// - normalMap
// - roughnessMap,
const ParamsConfig = new MeshStandardMatParamsConfig();
export class MeshStandardMatNode extends TypedMatNode<MeshStandardMaterial, MeshStandardMatParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'meshStandard';
}
create_material() {
return new MeshStandardMaterial({
vertexColors: false,
side: FrontSide,
color: 0xffffff,
opacity: 1,
metalness: 1,
roughness: 0,
});
}
readonly texture_map_controller: TextureMapController = new TextureMapController(this, {direct_params: true});
readonly texture_alpha_map_controller: TextureAlphaMapController = new TextureAlphaMapController(this, {
direct_params: true,
});
readonly texture_env_map_controller: TextureEnvMapController = new TextureEnvMapController(this, {
direct_params: true,
});
readonly depth_controller: DepthController = new DepthController(this);
initializeNode() {
this.params.onParamsCreated('init controllers', () => {
this.texture_map_controller.initializeNode();
this.texture_alpha_map_controller.initializeNode();
this.texture_env_map_controller.initializeNode();
});
}
async cook() {
ColorsController.update(this);
SideController.update(this);
SkinningController.update(this);
this.texture_map_controller.update();
this.texture_alpha_map_controller.update();
this.texture_env_map_controller.update();
if (this._material) {
this._material.envMapIntensity = this.pv.envMapIntensity;
this._material.roughness = this.pv.roughness;
this._material.metalness = this.pv.metalness;
}
this.depth_controller.update();
this.set_material(this.material);
}
}