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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * A subnet to create Material nodes * */ import {Constructor, valueof} from '../../../types/GlobalTypes'; import {ParamLessBaseNetworkMatNode} from './_BaseManager'; import {NodeContext, NetworkNodeType} from '../../poly/NodeContext'; import {MatNodeChildrenMap} from '../../poly/registers/nodes/Mat'; import {BaseMatNodeType} from '../mat/_Base'; import {ParamsInitData} from '../utils/io/IOController'; export class MaterialsMatNode extends ParamLessBaseNetworkMatNode { static type() { return NetworkNodeType.MAT; } protected _children_controller_context = NodeContext.MAT; createNode<S extends keyof MatNodeChildrenMap>( node_class: S, params_init_value_overrides?: ParamsInitData ): MatNodeChildrenMap[S]; createNode<K extends valueof<MatNodeChildrenMap>>( node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData ): K; createNode<K extends valueof<MatNodeChildrenMap>>( node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData ): K { return super.createNode(node_class, params_init_value_overrides) as K; } children() { return super.children() as BaseMatNodeType[]; } nodesByType<K extends keyof MatNodeChildrenMap>(type: K): MatNodeChildrenMap[K][] { return super.nodesByType(type) as MatNodeChildrenMap[K][]; } }