polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (36 loc) • 1.3 kB
text/typescript
/**
* A subnet to create Material nodes
*
*/
import {Constructor, valueof} from '../../../types/GlobalTypes';
import {ParamLessBaseNetworkMatNode} from './_BaseManager';
import {NodeContext, NetworkNodeType} from '../../poly/NodeContext';
import {MatNodeChildrenMap} from '../../poly/registers/nodes/Mat';
import {BaseMatNodeType} from '../mat/_Base';
import {ParamsInitData} from '../utils/io/IOController';
export class MaterialsMatNode extends ParamLessBaseNetworkMatNode {
static type() {
return NetworkNodeType.MAT;
}
protected _children_controller_context = NodeContext.MAT;
createNode<S extends keyof MatNodeChildrenMap>(
node_class: S,
params_init_value_overrides?: ParamsInitData
): MatNodeChildrenMap[S];
createNode<K extends valueof<MatNodeChildrenMap>>(
node_class: Constructor<K>,
params_init_value_overrides?: ParamsInitData
): K;
createNode<K extends valueof<MatNodeChildrenMap>>(
node_class: Constructor<K>,
params_init_value_overrides?: ParamsInitData
): K {
return super.createNode(node_class, params_init_value_overrides) as K;
}
children() {
return super.children() as BaseMatNodeType[];
}
nodesByType<K extends keyof MatNodeChildrenMap>(type: K): MatNodeChildrenMap[K][] {
return super.nodesByType(type) as MatNodeChildrenMap[K][];
}
}