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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {BaseJsDefinition} from '../../utils/JsDefinition'; import {BaseJsNodeType} from '../../_Base'; import {MapUtils} from '../../../../../core/MapUtils'; import {CoreGraphNodeId} from '../../../../../core/graph/CoreGraph'; export class LinesController { private _definitions_by_node_id: Map<CoreGraphNodeId, BaseJsDefinition[]> = new Map(); private _body_lines_by_node_id: Map<CoreGraphNodeId, string[]> = new Map(); constructor() {} add_definitions(node: BaseJsNodeType, definitions: BaseJsDefinition[]) { for (let definition of definitions) { MapUtils.push_on_array_at_entry(this._definitions_by_node_id, node.graphNodeId(), definition); } } definitions(node: BaseJsNodeType): BaseJsDefinition[] | undefined { return this._definitions_by_node_id.get(node.graphNodeId()); } add_body_lines(node: BaseJsNodeType, lines: string[]) { for (let line of lines) { MapUtils.push_on_array_at_entry(this._body_lines_by_node_id, node.graphNodeId(), line); } } body_lines(node: BaseJsNodeType): string[] | undefined { return this._body_lines_by_node_id.get(node.graphNodeId()); } }