polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
31 lines (25 loc) • 1.04 kB
text/typescript
import {TypedJsNode} from './_Base';
// import {ThreeToGl} from '../../../Core/ThreeToGl';
// import {CodeBuilder} from './Util/CodeBuilder'
// import {Definition} from './Definition/_Module';
// import {ShaderName, LineType, LINE_TYPES} from './Assembler/Util/CodeBuilder';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {LinesController} from './code/utils/LinesController';
class OutputJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new OutputJsParamsConfig();
export class OutputJsNode extends TypedJsNode<OutputJsParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'output';
}
initializeNode() {
super.initializeNode();
this.addPostDirtyHook('_set_mat_to_recompile', this._set_function_node_to_recompile.bind(this));
}
create_params() {
this.function_node?.assembler_controller.add_output_inputs(this);
}
set_lines(lines_controller: LinesController) {
this.function_node?.assembler_controller.assembler.set_node_lines_output(this, lines_controller);
}
}