polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {GlobalsGlNode} from '../../Globals';
import {GlConnectionPointType} from '../../../utils/io/connections/Gl';
import {BaseGlNodeType} from '../../_Base';
import {ShadersCollectionController} from '../utils/ShadersCollectionController';
export abstract class GlobalsBaseController {
private static __next_id: number = 0;
private _id: number;
constructor() {
this._id = GlobalsBaseController.__next_id++;
}
id() {
return this._id;
}
handle_globals_node(
globals_node: GlobalsGlNode,
output_name: string,
shaders_collection_controller: ShadersCollectionController
// definitions_by_shader_name: Map<ShaderName, BaseGLDefinition[]>,
// body_lines_by_shader_name: Map<ShaderName, string[]>,
// body_lines: string[],
// dependencies: ShaderName[],
// shader_name: ShaderName
): void {}
abstract read_attribute(
node: BaseGlNodeType,
gl_type: GlConnectionPointType,
attrib_name: string,
shaders_collection_controller: ShadersCollectionController
): string | undefined;
}