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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {GlobalsGlNode} from '../../Globals'; import {GlConnectionPointType} from '../../../utils/io/connections/Gl'; import {BaseGlNodeType} from '../../_Base'; import {ShadersCollectionController} from '../utils/ShadersCollectionController'; export abstract class GlobalsBaseController { private static __next_id: number = 0; private _id: number; constructor() { this._id = GlobalsBaseController.__next_id++; } id() { return this._id; } handle_globals_node( globals_node: GlobalsGlNode, output_name: string, shaders_collection_controller: ShadersCollectionController // definitions_by_shader_name: Map<ShaderName, BaseGLDefinition[]>, // body_lines_by_shader_name: Map<ShaderName, string[]>, // body_lines: string[], // dependencies: ShaderName[], // shader_name: ShaderName ): void {} abstract read_attribute( node: BaseGlNodeType, gl_type: GlConnectionPointType, attrib_name: string, shaders_collection_controller: ShadersCollectionController ): string | undefined; }