UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

50 lines (43 loc) 1.87 kB
import {UniformsUtils} from 'three/src/renderers/shaders/UniformsUtils'; import {ShaderMaterial} from 'three/src/materials/ShaderMaterial'; // import {ShaderLib} from 'three/src/renderers/shaders/ShaderLib'; // import {RGBADepthPacking} from 'three/src/constants'; // import {BasicDepthPacking} from 'three/src/constants'; import {ShaderAssemblerMaterial} from './_BaseMaterial'; import TemplateVertex from '../../templates/CustomMeshDepthDOF.vert.glsl'; import TemplateFragment from '../../templates/CustomMeshDepthDOF.frag.glsl'; import {ShaderName} from '../../../../utils/shaders/ShaderName'; const INSERT_DEFINE_AFTER_MAP: Map<ShaderName, string> = new Map([[ShaderName.VERTEX, '// INSERT DEFINES']]); const INSERT_BODY_AFTER_MAP: Map<ShaderName, string> = new Map([[ShaderName.VERTEX, '// INSERT BODY']]); // fragment: 'vec4 diffuseColor = vec4( 1.0 );' // do not change? unless there is a texture lookup export class ShaderAssemblerCustomMeshDepthDOF extends ShaderAssemblerMaterial { // _color_declaration() { return 'vec4 diffuseColor' } // _template_shader(){ return ShaderLib.standard } get _template_shader() { return { vertexShader: TemplateVertex, fragmentShader: TemplateFragment, uniforms: { mNear: {value: 0}, mFar: {value: 10}, }, }; } protected insert_define_after(shader_name: ShaderName) { return INSERT_DEFINE_AFTER_MAP.get(shader_name); } protected insert_body_after(shader_name: ShaderName) { return INSERT_BODY_AFTER_MAP.get(shader_name); } create_material() { const template_shader = this._template_shader; return new ShaderMaterial({ // defines: { // DEPTH_PACKING: [RGBADepthPacking, BasicDepthPacking][0] // }, uniforms: UniformsUtils.clone(template_shader.uniforms), vertexShader: template_shader.vertexShader, fragmentShader: template_shader.fragmentShader, }); } }