polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (28 loc) • 1.39 kB
text/typescript
import {BaseNodeGlMathFunctionArg2GlNode} from './_BaseMathFunction';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
export abstract class BaseNodeGlMathFunctionArgBoolean2GlNode extends BaseNodeGlMathFunctionArg2GlNode {
initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this));
}
protected _expected_input_types() {
return [GlConnectionPointType.BOOL, GlConnectionPointType.BOOL];
}
protected _expected_output_types() {
return [GlConnectionPointType.BOOL];
}
abstract boolean_operation(): string;
set_lines(shaders_collection_controller: ShadersCollectionController) {
const args = this.io.inputs.named_input_connection_points.map((named_input, i) => {
const name = named_input.name();
return ThreeToGl.any(this.variable_for_input(name));
});
const joined_args = args.join(` ${this.boolean_operation()} `);
const sum = this.gl_var_name(this.io.connection_points.output_name(0));
const body_line = `bool ${sum} = ${joined_args}`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}