polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
124 lines (116 loc) • 4.2 kB
text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {GlConnectionPointType} from '../utils/io/connections/Gl';
import {GLDefinitionType, TypedGLDefinition} from './utils/GLDefinition';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ArrayUtils} from '../../../core/ArrayUtils';
export class BaseGlMathFunctionParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new BaseGlMathFunctionParamsConfig();
export abstract class BaseGlMathFunctionGlNode extends TypedGlNode<BaseGlMathFunctionParamsConfig> {
params_config = ParamsConfig;
protected gl_method_name() {
return ''; // leave blank to allow nodes such as mult, add, substract to work
}
protected gl_function_definitions(): TypedGLDefinition<GLDefinitionType>[] {
return [];
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this));
this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this));
}
protected _expected_input_types(): GlConnectionPointType[] {
const type: GlConnectionPointType =
this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
if (this.io.connections.first_input_connection()) {
const connections = this.io.connections.input_connections();
if (connections) {
let count = Math.max(ArrayUtils.compact(connections).length + 1, 2);
return ArrayUtils.range(count).map((i) => type);
} else {
return [];
}
} else {
return ArrayUtils.range(2).map((i) => type);
}
}
protected _expected_output_types() {
const type = this._expected_input_types()[0];
return [type];
}
protected _gl_input_name(index: number) {
return 'in';
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const var_type: GlConnectionPointType = this.io.outputs.named_output_connection_points[0].type();
const args = this.io.inputs.named_input_connection_points.map((connection, i) => {
const name = connection.name();
return ThreeToGl.any(this.variable_for_input(name));
});
const joined_args = args.join(', ');
const sum = this.gl_var_name(this.io.connection_points.output_name(0));
const body_line = `${var_type} ${sum} = ${this.gl_method_name()}(${joined_args})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
shaders_collection_controller.add_definitions(this, this.gl_function_definitions());
}
}
//
//
// 1 argument
//
//
export abstract class BaseNodeGlMathFunctionArg1GlNode extends BaseGlMathFunctionGlNode {
protected _gl_input_name(index: number) {
return 'in';
}
protected _expected_input_types() {
const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
return [type];
}
}
//
//
// 2 arguments
//
//
export abstract class BaseNodeGlMathFunctionArg2GlNode extends BaseGlMathFunctionGlNode {
protected _expected_input_types() {
const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
return [type, type];
}
}
//
//
// 3 arguments
//
//
export abstract class BaseNodeGlMathFunctionArg3GlNode extends BaseGlMathFunctionGlNode {
protected _expected_input_types() {
const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
return [type, type, type];
}
}
//
//
// 4 arguments
//
//
export abstract class BaseNodeGlMathFunctionArg4GlNode extends BaseGlMathFunctionGlNode {
protected _expected_input_types() {
const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
return [type, type, type, type];
}
}
//
//
// 5 arguments
//
//
export abstract class BaseNodeGlMathFunctionArg5GlNode extends BaseGlMathFunctionGlNode {
protected _expected_input_types() {
const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
return [type, type, type, type, type];
}
}