polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (24 loc) • 722 B
text/typescript
import {Number3, PolyDictionary} from '../../../types/GlobalTypes';
import Quaternion from './gl/quaternion.glsl';
import {MathFunctionArg2Factory} from './_Math_Arg2';
import {GlConnectionPointType} from '../utils/io/connections/Gl';
const DefaultValues: PolyDictionary<Number3> = {
start: [0, 0, 1],
end: [1, 0, 0],
};
export class VectorAngleGlNode extends MathFunctionArg2Factory('vectorAngle', {
in: ['start', 'end'],
method: 'vectorAngle',
functions: [Quaternion],
}) {
_expected_input_types() {
const type = GlConnectionPointType.VEC3;
return [type, type];
}
_expected_output_types() {
return [GlConnectionPointType.FLOAT];
}
param_default_value(name: string) {
return DefaultValues[name];
}
}