polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
69 lines (60 loc) • 2.7 kB
text/typescript
import {ParamlessTypedGlNode} from './_Base';
import {ThreeToGl} from '../../../core/ThreeToGl';
// import {GlConnectionsController} from './utils/GLConnectionsController';
const OUTPUT_NAME = 'val';
enum InputName {
CONDITION = 'condition',
IF_TRUE = 'ifTrue',
IF_FALSE = 'ifFalse',
}
const InputNames: Array<InputName> = [InputName.CONDITION, InputName.IF_TRUE, InputName.IF_FALSE];
import {GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
export class TwoWaySwitchGlNode extends ParamlessTypedGlNode {
static type() {
return 'twoWaySwitch';
}
// public readonly gl_connections_controller: GlConnectionsController = new GlConnectionsController(this);
initializeNode() {
super.initializeNode();
this.io.connection_points.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this));
this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this));
this.io.connection_points.set_output_name_function(this._gl_output_name.bind(this));
}
protected _gl_input_name(index: number) {
return InputNames[index];
}
protected _gl_output_name() {
return OUTPUT_NAME;
}
protected _expected_input_types(): GlConnectionPointType[] {
const second_or_third_connection =
this.io.connections.input_connection(1) || this.io.connections.input_connection(2);
const type: GlConnectionPointType = second_or_third_connection
? second_or_third_connection.src_connection_point().type()
: GlConnectionPointType.FLOAT;
return [GlConnectionPointType.BOOL, type, type];
}
protected _expected_output_types() {
const type = this._expected_input_types()[1];
return [type];
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const body_lines: string[] = [];
const value = this.gl_var_name(OUTPUT_NAME);
const condition = ThreeToGl.bool(this.variable_for_input(InputName.CONDITION));
const ifTrue = ThreeToGl.any(this.variable_for_input(InputName.IF_TRUE));
const ifFalse = ThreeToGl.any(this.variable_for_input(InputName.IF_FALSE));
const gl_type = this._expected_output_types()[0];
body_lines.push(`${gl_type} ${value}`);
body_lines.push(`if(${condition}){`);
body_lines.push(`${value} = ${ifTrue}`);
body_lines.push(`} else {`);
// TODO: why is this second line skipped, if both the true and false lines are the same?
body_lines.push(`${value} = ${ifFalse}`);
body_lines.push(`}`);
shaders_collection_controller.add_body_lines(this, body_lines);
}
}