polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
68 lines (58 loc) • 2.51 kB
text/typescript
import {TypedGlNode, BaseGlNodeType} from './_Base';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {NetworkChildNodeType} from '../../poly/NodeContext';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {SubnetGlNode} from './Subnet';
class SubnetOutputGlParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new SubnetOutputGlParamsConfig();
export class SubnetOutputGlNode extends TypedGlNode<SubnetOutputGlParamsConfig> {
params_config = ParamsConfig;
static type(): Readonly<NetworkChildNodeType.OUTPUT> {
return NetworkChildNodeType.OUTPUT;
}
initializeNode() {
this.io.connection_points.set_input_name_function(this._expected_input_name.bind(this));
this.io.connection_points.set_expected_output_types_function(() => []);
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_create_spare_params_from_inputs(false);
this.addPostDirtyHook('setParentDirty', () => {
this.parent()?.setDirty(this);
});
}
parent() {
return super.parent() as SubnetGlNode | null;
}
protected _expected_input_name(index: number) {
const parent = this.parent();
return parent?.child_expected_output_connection_point_name(index) || `in${index}`;
}
protected _expected_input_types() {
const parent = this.parent();
return parent?.child_expected_output_connection_point_types() || [];
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const parent = this.parent();
if (!parent) {
return;
}
const body_lines: string[] = [];
const connections = this.io.connections.input_connections();
if (connections) {
for (let connection of connections) {
if (connection) {
const connection_point = connection.dest_connection_point();
const in_value = ThreeToGl.any(this.variable_for_input(connection_point.name()));
// const gl_type = connection_point.type;
const out = (parent as BaseGlNodeType).gl_var_name(connection_point.name());
// const body_line = `${gl_type} ${out} = ${in_value}`;
// do not use the type, to avoid re-defining a variable that should be defined in the parent node
const body_line = ` ${out} = ${in_value}`;
body_lines.push(body_line);
}
}
}
shaders_collection_controller.add_body_lines(this, body_lines);
parent.set_lines_block_end(shaders_collection_controller, this);
}
}