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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Constructor, valueof} from '../../../types/GlobalTypes'; import {TypedGlNode, BaseGlNodeType} from './_Base'; import {GlConnectionPointType} from '../utils/io/connections/Gl'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {NodeContext} from '../../poly/NodeContext'; import {GlNodeChildrenMap} from '../../poly/registers/nodes/Gl'; import {SubnetOutputGlNode} from './SubnetOutput'; import {ThreeToGl} from '../../../core/ThreeToGl'; import {SubnetInputGlNode} from './SubnetInput'; import {ParamsInitData} from '../utils/io/IOController'; export class TypedSubnetGlNode<K extends NodeParamsConfig> extends TypedGlNode<K> { protected _children_controller_context = NodeContext.GL; initializeNode() { this.childrenController?.set_output_node_find_method(() => { return this.nodesByType(SubnetOutputGlNode.type())[0]; }); this.io.connection_points.set_input_name_function(this._expected_input_name.bind(this)); this.io.connection_points.set_output_name_function(this._expected_output_name.bind(this)); this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this)); } protected _expected_inputs_count() { const current_connections = this.io.connections.input_connections(); return current_connections ? current_connections.length + 1 : 1; } protected _expected_input_types(): GlConnectionPointType[] { const types: GlConnectionPointType[] = []; const default_type = GlConnectionPointType.FLOAT; const current_connections = this.io.connections.input_connections(); const expected_count = this._expected_inputs_count(); for (let i = 0; i < expected_count; i++) { if (current_connections) { const connection = current_connections[i]; if (connection) { const type = connection.src_connection_point().type(); types.push(type); } else { types.push(default_type); } } else { types.push(default_type); } } return types; } protected _expected_output_types() { const types: GlConnectionPointType[] = []; const input_types = this._expected_input_types(); for (let i = 0; i < input_types.length; i++) { types.push(input_types[i]); } return types; } protected _expected_input_name(index: number) { const connection = this.io.connections.input_connection(index); if (connection) { const name = connection.src_connection_point().name(); return name; } else { return `in${index}`; } } protected _expected_output_name(index: number) { return this._expected_input_name(index); } // // // defines the outputs for the child subnet input // // child_expected_input_connection_point_types() { return this._expected_input_types(); } child_expected_output_connection_point_types() { return this._expected_output_types(); } child_expected_input_connection_point_name(index: number) { return this._expected_input_name(index); } child_expected_output_connection_point_name(index: number) { return this._expected_output_name(index); } // // // CHILDREN // // createNode<S extends keyof GlNodeChildrenMap>( node_class: S, params_init_value_overrides?: ParamsInitData ): GlNodeChildrenMap[S]; createNode<K extends valueof<GlNodeChildrenMap>>( node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData ): K; createNode<K extends valueof<GlNodeChildrenMap>>( node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData ): K { return super.createNode(node_class, params_init_value_overrides) as K; } children() { return super.children() as BaseGlNodeType[]; } nodesByType<K extends keyof GlNodeChildrenMap>(type: K): GlNodeChildrenMap[K][] { return super.nodesByType(type) as GlNodeChildrenMap[K][]; } // // // set_lines // // set_lines_block_start(shaders_collection_controller: ShadersCollectionController, child_node: SubnetInputGlNode) { const body_lines: string[] = []; const connection_points = this.io.inputs.named_input_connection_points; for (let i = 0; i < connection_points.length; i++) { const connection_point = connection_points[i]; const gl_type = connection_point.type(); const out = this.gl_var_name(connection_point.name()); const in_value = ThreeToGl.any(this.variable_for_input(connection_point.name())); const body_line = `${gl_type} ${out} = ${in_value}`; body_lines.push(body_line); } const open_if_line = `if(true){`; body_lines.push(open_if_line); const connections = this.io.connections.input_connections(); if (connections) { for (let connection of connections) { if (connection) { const connection_point = connection.dest_connection_point(); const in_value = ThreeToGl.any(this.variable_for_input(connection_point.name())); const gl_type = connection_point.type(); const out = child_node.gl_var_name(connection_point.name()); const body_line = ` ${gl_type} ${out} = ${in_value}`; body_lines.push(body_line); } } } shaders_collection_controller.add_body_lines(child_node, body_lines); } set_lines_block_end(shaders_collection_controller: ShadersCollectionController, child_node: SubnetOutputGlNode) { shaders_collection_controller.add_body_lines(child_node, ['}']); } set_lines(shaders_collection_controller: ShadersCollectionController) {} } class SubnetGlParamsConfig extends NodeParamsConfig {} const ParamsConfig = new SubnetGlParamsConfig(); export class SubnetGlNode extends TypedSubnetGlNode<SubnetGlParamsConfig> { params_config = ParamsConfig; static type() { return 'subnet'; } }