polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
44 lines (37 loc) • 1.72 kB
text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import DiskMethods from './gl/disk.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
const OUTPUT_NAME = 'float';
class SphereGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0]);
center = ParamConfig.VECTOR3([0, 0, 0]);
radius = ParamConfig.FLOAT(1);
feather = ParamConfig.FLOAT(0.1);
}
const ParamsConfig = new SphereGlParamsConfig();
export class SphereGlNode extends TypedGlNode<SphereGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'sphere';
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const position = ThreeToGl.vector2(this.variable_for_input('position'));
const center = ThreeToGl.vector2(this.variable_for_input('center'));
const radius = ThreeToGl.float(this.variable_for_input('radius'));
const feather = ThreeToGl.float(this.variable_for_input('feather'));
const float = this.gl_var_name('float');
const body_line = `float ${float} = disk3d(${position}, ${center}, ${radius}, ${feather})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
shaders_collection_controller.add_definitions(this, [new FunctionGLDefinition(this, DiskMethods)]);
}
}