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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import Rgb2Hsv from './gl/rgb2hsv.glsl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; const OUTPUT_NAME = 'hsv'; class RgbToHsvGlParamsConfig extends NodeParamsConfig { rgb = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new RgbToHsvGlParamsConfig(); export class RgbToHsvGlNode extends TypedGlNode<RgbToHsvGlParamsConfig> { params_config = ParamsConfig; static type() { return 'rgbToHsv'; } initializeNode() { this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } set_lines(shaders_collection_controller: ShadersCollectionController) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, Rgb2Hsv)); const rgb = ThreeToGl.vector3(this.variable_for_input('rgb')); const hsv = this.gl_var_name('hsv'); body_lines.push(`vec3 ${hsv} = rgb2hsv(${rgb})`); shaders_collection_controller.add_definitions(this, function_declaration_lines); shaders_collection_controller.add_body_lines(this, body_lines); } }