polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (33 loc) • 1.44 kB
text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import Rgb2Hsv from './gl/rgb2hsv.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
const OUTPUT_NAME = 'hsv';
class RgbToHsvGlParamsConfig extends NodeParamsConfig {
rgb = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new RgbToHsvGlParamsConfig();
export class RgbToHsvGlNode extends TypedGlNode<RgbToHsvGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'rgbToHsv';
}
initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const function_declaration_lines = [];
const body_lines = [];
function_declaration_lines.push(new FunctionGLDefinition(this, Rgb2Hsv));
const rgb = ThreeToGl.vector3(this.variable_for_input('rgb'));
const hsv = this.gl_var_name('hsv');
body_lines.push(`vec3 ${hsv} = rgb2hsv(${rgb})`);
shaders_collection_controller.add_definitions(this, function_declaration_lines);
shaders_collection_controller.add_body_lines(this, body_lines);
}
}