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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {BaseGlMathFunctionGlNode} from './_BaseMathFunction'; import {GlConnectionPointType} from '../utils/io/connections/Gl'; export class RefractGlNode extends BaseGlMathFunctionGlNode { static type() { return 'refract'; } initializeNode() { super.initializeNode(); this.io.connection_points.set_input_name_function((index: number) => ['I', 'N', 'eta'][index]); this.io.connection_points.set_output_name_function((index: number) => 'refract'); this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this)); } gl_method_name(): string { return 'refract'; } protected _expected_input_types() { const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.VEC3; return [type, type, GlConnectionPointType.FLOAT]; } protected _expected_output_types() { const type = this._expected_input_types()[0]; return [type]; } }