polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
49 lines (40 loc) • 1.73 kB
text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
const OUTPUT_NAME = 'rand';
class RandomGlParamsConfig extends NodeParamsConfig {
seed = ParamConfig.VECTOR2([1, 1]);
}
const ParamsConfig = new RandomGlParamsConfig();
export class RandomGlNode extends TypedGlNode<RandomGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'random';
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
// const function_declaration_lines = []
// http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
// function_declaration_lines.push(`highp float rand2(vec2 co){
// highp float a = 12.9898;
// highp float b = 78.233;
// highp float c = 43758.5453;
// highp float dt= dot(co.xy ,vec2(a,b));
// highp float sn= mod(dt,3.14);
// return fract(sin(sn) * c);
// }`)
const input_name = this.io.inputs.named_input_connection_points[0].name();
const value = ThreeToGl.vector2(this.variable_for_input(input_name));
const float = this.gl_var_name(OUTPUT_NAME);
const body_line = `float ${float} = rand(${value})`;
// this.set_function_declaration_lines(function_declaration_lines)
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}