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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from './_Base'; import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {UniformGLDefinition} from './utils/GLDefinition'; import {RampParam} from '../../params/Ramp'; import {ParamConfigsController} from '../utils/code/controllers/ParamConfigsController'; import {ParamType} from '../../poly/ParamType'; const OUTPUT_NAME = 'val'; import {GlParamConfig} from './code/utils/ParamConfig'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class RampGlParamsConfig extends NodeParamsConfig { name = ParamConfig.STRING('ramp'); input = ParamConfig.FLOAT(0); } const ParamsConfig = new RampGlParamsConfig(); export class RampGlNode extends TypedGlNode<RampGlParamsConfig> { params_config = ParamsConfig; static type(): Readonly<'ramp'> { return 'ramp'; } initializeNode() { super.initializeNode(); this.addPostDirtyHook('_set_mat_to_recompile', this._set_mat_to_recompile.bind(this)); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); this.scene().dispatchController.onAddListener(() => { this.params.onParamsCreated('params_label', () => { this.params.label.init([this.p.name]); }); }); } set_lines(shaders_collection_controller: ShadersCollectionController) { const gl_type = GlConnectionPointType.FLOAT; const texture_name = this._uniform_name(); const var_name = this.gl_var_name(OUTPUT_NAME); const definition = new UniformGLDefinition(this, GlConnectionPointType.SAMPLER_2D, texture_name); shaders_collection_controller.add_definitions(this, [definition]); const input_val = this.variable_for_input(this.p.input.name()); const body_line = `${gl_type} ${var_name} = texture2D(${this._uniform_name()}, vec2(${input_val}, 0.0)).x`; shaders_collection_controller.add_body_lines(this, [body_line]); } set_param_configs() { this._param_configs_controller = this._param_configs_controller || new ParamConfigsController(); this._param_configs_controller.reset(); const param_config = new GlParamConfig( ParamType.RAMP, this.pv.name, RampParam.DEFAULT_VALUE, this._uniform_name() ); this._param_configs_controller.push(param_config); } private _uniform_name() { return 'ramp_texture_' + this.gl_var_name(OUTPUT_NAME); } }