polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
67 lines (57 loc) • 2.44 kB
text/typescript
import {TypedGlNode} from './_Base';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {UniformGLDefinition} from './utils/GLDefinition';
import {RampParam} from '../../params/Ramp';
import {ParamConfigsController} from '../utils/code/controllers/ParamConfigsController';
import {ParamType} from '../../poly/ParamType';
const OUTPUT_NAME = 'val';
import {GlParamConfig} from './code/utils/ParamConfig';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class RampGlParamsConfig extends NodeParamsConfig {
name = ParamConfig.STRING('ramp');
input = ParamConfig.FLOAT(0);
}
const ParamsConfig = new RampGlParamsConfig();
export class RampGlNode extends TypedGlNode<RampGlParamsConfig> {
params_config = ParamsConfig;
static type(): Readonly<'ramp'> {
return 'ramp';
}
initializeNode() {
super.initializeNode();
this.addPostDirtyHook('_set_mat_to_recompile', this._set_mat_to_recompile.bind(this));
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.name]);
});
});
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const gl_type = GlConnectionPointType.FLOAT;
const texture_name = this._uniform_name();
const var_name = this.gl_var_name(OUTPUT_NAME);
const definition = new UniformGLDefinition(this, GlConnectionPointType.SAMPLER_2D, texture_name);
shaders_collection_controller.add_definitions(this, [definition]);
const input_val = this.variable_for_input(this.p.input.name());
const body_line = `${gl_type} ${var_name} = texture2D(${this._uniform_name()}, vec2(${input_val}, 0.0)).x`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
set_param_configs() {
this._param_configs_controller = this._param_configs_controller || new ParamConfigsController();
this._param_configs_controller.reset();
const param_config = new GlParamConfig(
ParamType.RAMP,
this.pv.name,
RampParam.DEFAULT_VALUE,
this._uniform_name()
);
this._param_configs_controller.push(param_config);
}
private _uniform_name() {
return 'ramp_texture_' + this.gl_var_name(OUTPUT_NAME);
}
}