polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
129 lines (119 loc) • 4.88 kB
text/typescript
/**
* Allows to create a uniform which can be modified from the material params panel
*
*
*/
import {TypedGlNode} from './_Base';
import {
GL_CONNECTION_POINT_TYPES,
// GlConnectionPoint,
GlConnectionPointType,
GlConnectionPointInitValueMap,
GlConnectionPointTypeToParamTypeMap,
} from '../utils/io/connections/Gl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {ParamType} from '../../poly/ParamType';
import {UniformGLDefinition} from './utils/GLDefinition';
import {ParamConfigsController} from '../utils/code/controllers/ParamConfigsController';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
// import {GlConnectionsController} from './utils/GLConnectionsController';
import {GlParamConfig} from './code/utils/ParamConfig';
import {CoreType} from '../../../core/Type';
class ParamGlParamsConfig extends NodeParamsConfig {
name = ParamConfig.STRING('');
type = ParamConfig.INTEGER(GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.FLOAT), {
menu: {
entries: GL_CONNECTION_POINT_TYPES.map((name, i) => {
return {name: name, value: i};
}),
},
});
as_color = ParamConfig.BOOLEAN(0, {
visibleIf: {type: GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.VEC3)},
});
}
const ParamsConfig = new ParamGlParamsConfig();
export class ParamGlNode extends TypedGlNode<ParamGlParamsConfig> {
params_config = ParamsConfig;
static type(): Readonly<'param'> {
return 'param';
}
protected _allow_inputs_created_from_params: boolean = false;
private _on_create_set_name_if_none_bound = this._on_create_set_name_if_none.bind(this);
// public readonly gl_connections_controller: GlConnectionsController = new GlConnectionsController(this);
// private _update_signature_if_required_bound = this._update_signature_if_required.bind(this);
initializeNode() {
this.addPostDirtyHook('_set_mat_to_recompile', this._set_mat_to_recompile.bind(this));
this.lifecycle.add_on_create_hook(this._on_create_set_name_if_none_bound);
this.io.connection_points.initializeNode();
this.io.connection_points.set_expected_input_types_function(() => []);
this.io.connection_points.set_expected_output_types_function(() => [GL_CONNECTION_POINT_TYPES[this.pv.type]]);
// this.params.add_on_scene_load_hook('_update_signature_if_required', this._update_signature_if_required_bound);
// this.params.set_post_create_params_hook(this._update_signature_if_required_bound);
// this.addPostDirtyHook('_update_if_type_changed', this._update_signature_if_required_bound);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.name]);
});
});
}
// private _update_signature_if_required(dirty_trigger?: CoreGraphNode) {
// if (!this.lifecycle.creation_completed || dirty_trigger == this.p.type) {
// this.update_output_type();
// this.removeDirtyState();
// this.make_output_nodes_dirty();
// }
// }
set_lines(shaders_collection_controller: ShadersCollectionController) {
const definitions = [];
const gl_type = GL_CONNECTION_POINT_TYPES[this.pv.type];
const var_name = this.uniform_name();
definitions.push(new UniformGLDefinition(this, gl_type, var_name));
shaders_collection_controller.add_definitions(this, definitions);
}
set_param_configs() {
const gl_type = GL_CONNECTION_POINT_TYPES[this.pv.type];
const default_value = GlConnectionPointInitValueMap[gl_type];
let param_type = GlConnectionPointTypeToParamTypeMap[gl_type];
this._param_configs_controller = this._param_configs_controller || new ParamConfigsController();
this._param_configs_controller.reset();
if (
param_type == ParamType.VECTOR3 &&
this.p.as_color.value &&
CoreType.isArray(default_value) &&
default_value.length == 3
) {
const param_config = new GlParamConfig(ParamType.COLOR, this.pv.name, default_value, this.uniform_name());
this._param_configs_controller.push(param_config);
} else {
const param_config = new GlParamConfig(param_type, this.pv.name, default_value, this.uniform_name());
this._param_configs_controller.push(param_config);
}
}
uniform_name() {
const output_connection_point = this.io.outputs.named_output_connection_points[0];
const var_name = this.gl_var_name(output_connection_point.name());
return var_name;
}
set_gl_type(type: GlConnectionPointType) {
const index = GL_CONNECTION_POINT_TYPES.indexOf(type);
this.p.type.set(index);
}
// update_output_type() {
// const set_dirty = false;
// this.io.outputs.setNamedOutputConnectionPoints(
// [new TypedNamedConnectionPoint(OUTPUT_NAME, ConnectionPointTypes[this.pv.type])],
// set_dirty
// );
// }
//
//
// HOOKS
//
//
private _on_create_set_name_if_none() {
if (this.pv.name == '') {
this.p.name.set(this.name());
}
}
}