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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {BaseNodeGlMathFunctionArg1GlNode} from './_BaseMathFunction'; import {ThreeToGl} from '../../../core/ThreeToGl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; export class NegateGlNode extends BaseNodeGlMathFunctionArg1GlNode { static type() { return 'negate'; } initializeNode() { super.initializeNode(); this.io.connection_points.set_input_name_function((index: number) => ['in'][index]); } protected _gl_input_name(index: number) { return ['in'][index]; } set_lines(shaders_collection_controller: ShadersCollectionController) { const in_value = ThreeToGl.any(this.variable_for_input(this._gl_input_name(0))); const gl_type = this.io.inputs.named_input_connection_points[0].type(); const out = this.gl_var_name(this.io.connection_points.output_name(0)); const body_line = `${gl_type} ${out} = -1.0 * ${in_value}`; shaders_collection_controller.add_body_lines(this, [body_line]); } }