polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {BaseGlMathFunctionGlNode} from './_BaseMathFunction';
import {GlConnectionPointType} from '../utils/io/connections/Gl';
import {PolyDictionary} from '../../../types/GlobalTypes';
const DefaultValues: PolyDictionary<number> = {
blend: 0.5,
};
export class MixGlNode extends BaseGlMathFunctionGlNode {
static type() {
return 'mix';
}
protected gl_method_name() {
return 'mix';
}
param_default_value(name: string) {
return DefaultValues[name];
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_input_name_function((index: number) => ['value0', 'value1', 'blend'][index]);
this.io.connection_points.set_output_name_function(this._gl_output_name.bind(this));
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this));
}
protected _gl_output_name() {
return 'mix';
}
protected _expected_input_types() {
const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT;
return [type, type, GlConnectionPointType.FLOAT];
}
protected _expected_output_types() {
const type = this._expected_input_types()[0];
return [type];
}
}