polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {TypedGlNode} from './_Base';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
const OUTPUT_NAME = 'lum';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class LuminanceGlParamsConfig extends NodeParamsConfig {
color = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new LuminanceGlParamsConfig();
export class LuminanceGlNode extends TypedGlNode<LuminanceGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'luminance';
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const value = ThreeToGl.vector3(this.variable_for_input('color'));
const lum = this.gl_var_name('lum');
// linearToRelativeLuminance is declared in threejs common.glsl.js
const body_line = `float ${lum} = linearToRelativeLuminance(${value})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}