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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from './_Base'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ThreeToGl} from '../../../core/ThreeToGl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; const OUTPUT_NAME = 'lum'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class LuminanceGlParamsConfig extends NodeParamsConfig { color = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new LuminanceGlParamsConfig(); export class LuminanceGlNode extends TypedGlNode<LuminanceGlParamsConfig> { params_config = ParamsConfig; static type() { return 'luminance'; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } set_lines(shaders_collection_controller: ShadersCollectionController) { const value = ThreeToGl.vector3(this.variable_for_input('color')); const lum = this.gl_var_name('lum'); // linearToRelativeLuminance is declared in threejs common.glsl.js const body_line = `float ${lum} = linearToRelativeLuminance(${value})`; shaders_collection_controller.add_body_lines(this, [body_line]); } }