polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
43 lines (34 loc) • 1.5 kB
text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import ColorGlslLib from './gl/color.glsl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
const OUTPUT_NAME = 'rgb';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
class LchToRgbGlParamsConfig extends NodeParamsConfig {
lch = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new LchToRgbGlParamsConfig();
export class LchToRgbGlNode extends TypedGlNode<LchToRgbGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'lch_to_rgb';
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const function_declaration_lines = [];
const body_lines = [];
function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib));
const value = ThreeToGl.vector3(this.variable_for_input(this.p.lch.name()));
const rgb = this.gl_var_name(OUTPUT_NAME);
body_lines.push(`vec3 ${rgb} = lchToRgb(${value})`);
shaders_collection_controller.add_definitions(this, function_declaration_lines);
shaders_collection_controller.add_body_lines(this, body_lines);
}
}