polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
130 lines (118 loc) • 4.2 kB
text/typescript
import {SubnetGlNode} from './Subnet';
import {GlConnectionPointType} from '../utils/io/connections/Gl';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {SubnetInputGlNode} from './SubnetInput';
const CONDITION_INPUT_NAME = 'condition';
class IfThenGlParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new IfThenGlParamsConfig();
export class IfThenGlNode extends SubnetGlNode {
params_config = ParamsConfig;
static type(): Readonly<'ifThen'> {
return 'ifThen';
}
protected _expected_inputs_count() {
const current_connections = this.io.connections.input_connections();
return current_connections ? Math.max(current_connections.length + 1, 2) : 2;
}
protected _expected_input_types(): GlConnectionPointType[] {
const types: GlConnectionPointType[] = [GlConnectionPointType.BOOL];
const default_type = GlConnectionPointType.FLOAT;
const current_connections = this.io.connections.input_connections();
const expected_count = this._expected_inputs_count();
for (let i = 1; i < expected_count; i++) {
if (current_connections) {
const connection = current_connections[i];
if (connection) {
const type = connection.src_connection_point().type();
types.push(type);
} else {
types.push(default_type);
}
} else {
types.push(default_type);
}
}
return types;
}
protected _expected_output_types() {
const types: GlConnectionPointType[] = [];
const input_types = this._expected_input_types();
for (let i = 1; i < input_types.length; i++) {
types.push(input_types[i]);
}
return types;
}
protected _expected_input_name(index: number) {
if (index == 0) {
return CONDITION_INPUT_NAME;
} else {
const connection = this.io.connections.input_connection(index);
if (connection) {
const name = connection.src_connection_point().name();
return name;
} else {
return `in${index}`;
}
}
}
protected _expected_output_name(index: number) {
return this._expected_input_name(index + 1);
}
//
//
// defines the outputs for the child subnet input
//
//
child_expected_input_connection_point_types() {
return this._expected_output_types();
}
child_expected_input_connection_point_name(index: number) {
return this._expected_output_name(index);
}
child_expected_output_connection_point_types() {
return this._expected_output_types();
}
child_expected_output_connection_point_name(index: number) {
return this._expected_output_name(index);
}
//
//
// set_lines
//
//
set_lines_block_start(shaders_collection_controller: ShadersCollectionController, child_node: SubnetInputGlNode) {
const body_lines: string[] = [];
const connection_points = this.io.inputs.named_input_connection_points;
for (let i = 1; i < connection_points.length; i++) {
const connection_point = connection_points[i];
const gl_type = connection_point.type();
const out = this.gl_var_name(connection_point.name());
const in_value = ThreeToGl.any(this.variable_for_input(connection_point.name()));
const body_line = `${gl_type} ${out} = ${in_value}`;
body_lines.push(body_line);
}
const condition_value = ThreeToGl.any(this.variable_for_input(CONDITION_INPUT_NAME));
const open_if_line = `if(${condition_value}){`;
body_lines.push(open_if_line);
const connections = this.io.connections.input_connections();
if (connections) {
for (let connection of connections) {
if (connection) {
// if under an if_then node
if (connection.input_index != 0) {
const connection_point = connection.dest_connection_point();
const in_value = ThreeToGl.any(this.variable_for_input(connection_point.name()));
const gl_type = connection_point.type();
const out = child_node.gl_var_name(connection_point.name());
const body_line = ` ${gl_type} ${out} = ${in_value}`;
body_lines.push(body_line);
}
}
}
}
shaders_collection_controller.add_body_lines(child_node, body_lines);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {}
}