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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import ColorGlslLib from './gl/color.glsl'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; const OUTPUT_NAME = 'rgb'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class LabToRgbGlParamsConfig extends NodeParamsConfig { hsluv = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new LabToRgbGlParamsConfig(); export class HsluvToRgbGlNode extends TypedGlNode<LabToRgbGlParamsConfig> { params_config = ParamsConfig; static type() { return 'hsluvToRgb'; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } set_lines(shaders_collection_controller: ShadersCollectionController) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib)); const value = ThreeToGl.vector3(this.variable_for_input(this.p.hsluv.name())); const rgb = this.gl_var_name(OUTPUT_NAME); body_lines.push(`vec3 ${rgb} = hsluvToRgb(${value}.x * 360.0, ${value}.y * 100.0, ${value}.z * 100.0)`); shaders_collection_controller.add_definitions(this, function_declaration_lines); shaders_collection_controller.add_body_lines(this, body_lines); } }