polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
const OUTPUT_NAME = 'cross';
class CrossGlParamsConfig extends NodeParamsConfig {
x = ParamConfig.VECTOR3([0, 0, 1]);
y = ParamConfig.VECTOR3([0, 1, 0]);
}
const ParamsConfig = new CrossGlParamsConfig();
export class CrossGlNode extends TypedGlNode<CrossGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'cross';
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const x = ThreeToGl.float(this.variable_for_input('x'));
const y = ThreeToGl.float(this.variable_for_input('y'));
const result = this.gl_var_name(OUTPUT_NAME);
const body_line = `vec3 ${result} = cross(${x}, ${y})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}