polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
97 lines (88 loc) • 3.73 kB
text/typescript
/**
* Creates a constant
*
*
*/
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {GlConnectionPointType, GL_CONNECTION_POINT_TYPES} from '../utils/io/connections/Gl';
function typed_visible_options(type: GlConnectionPointType) {
const val = GL_CONNECTION_POINT_TYPES.indexOf(type);
return {visibleIf: {type: val}};
}
import {BaseParamType} from '../../params/_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
// import {GlConnectionsController} from './utils/GLConnectionsController';
class ConstantGlParamsConfig extends NodeParamsConfig {
type = ParamConfig.INTEGER(GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.FLOAT), {
menu: {
entries: GL_CONNECTION_POINT_TYPES.map((name, i) => {
return {name: name, value: i};
}),
},
});
bool = ParamConfig.BOOLEAN(0, typed_visible_options(GlConnectionPointType.BOOL));
int = ParamConfig.INTEGER(0, typed_visible_options(GlConnectionPointType.INT));
float = ParamConfig.FLOAT(0, typed_visible_options(GlConnectionPointType.FLOAT));
vec2 = ParamConfig.VECTOR2([0, 0], typed_visible_options(GlConnectionPointType.VEC2));
vec3 = ParamConfig.VECTOR3([0, 0, 0], typed_visible_options(GlConnectionPointType.VEC3));
vec4 = ParamConfig.VECTOR4([0, 0, 0, 0], typed_visible_options(GlConnectionPointType.VEC4));
}
const ParamsConfig = new ConstantGlParamsConfig();
export class ConstantGlNode extends TypedGlNode<ConstantGlParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'constant';
}
static readonly OUTPUT_NAME = 'val';
private _params_by_type: Map<GlConnectionPointType, BaseParamType> | undefined;
protected _allow_inputs_created_from_params: boolean = false;
initializeNode() {
this.io.connection_points.set_output_name_function((index: number) => ConstantGlNode.OUTPUT_NAME);
this.io.connection_points.set_expected_input_types_function(() => []);
this.io.connection_points.set_expected_output_types_function(() => [this._current_connection_type]);
}
set_lines(shaders_collection_controller: ShadersCollectionController) {
const param = this._current_param;
if (param) {
const connection_type = this._current_connection_type;
const value = ThreeToGl.any(param.value);
const var_value = this._current_var_name;
const body_line = `${connection_type} ${var_value} = ${value}`;
shaders_collection_controller.add_body_lines(this, [body_line]);
} else {
console.warn(`no param found for constant node for type '${this.pv.type}'`);
}
}
private get _current_connection_type() {
if (this.pv.type == null) {
console.warn('constant gl node type if not valid');
}
const connection_type = GL_CONNECTION_POINT_TYPES[this.pv.type];
if (connection_type == null) {
console.warn('constant gl node type if not valid');
}
return connection_type;
}
private get _current_param(): BaseParamType {
this._params_by_type =
this._params_by_type ||
new Map<GlConnectionPointType, BaseParamType>([
[GlConnectionPointType.BOOL, this.p.bool],
[GlConnectionPointType.INT, this.p.int],
[GlConnectionPointType.FLOAT, this.p.float],
[GlConnectionPointType.VEC2, this.p.vec2],
[GlConnectionPointType.VEC3, this.p.vec3],
[GlConnectionPointType.VEC4, this.p.vec4],
]);
const connection_type = GL_CONNECTION_POINT_TYPES[this.pv.type];
return this._params_by_type.get(connection_type)!;
}
private get _current_var_name(): string {
return this.gl_var_name(ConstantGlNode.OUTPUT_NAME);
}
set_gl_type(type: GlConnectionPointType) {
this.p.type.set(GL_CONNECTION_POINT_TYPES.indexOf(type));
}
}