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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Allows to feed a vertex attribute into the shader * * */ import {TypedGlNode, BaseGlNodeType} from './_Base'; import {GlConnectionPointType, BaseGlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; export const ATTRIBUTE_NODE_AVAILABLE_GL_TYPES = [ GlConnectionPointType.FLOAT, GlConnectionPointType.VEC2, GlConnectionPointType.VEC3, GlConnectionPointType.VEC4, ]; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlNodeType} from '../../poly/NodeContext'; class AttributeGlParamsConfig extends NodeParamsConfig { /** @param attribute name */ name = ParamConfig.STRING(''); /** @param attribute type (float, vec2, vec3, vec4) */ type = ParamConfig.INTEGER(0, { menu: { entries: ATTRIBUTE_NODE_AVAILABLE_GL_TYPES.map((name, i) => { return {name: name, value: i}; }), }, }); /** @param allows to export the attribute to a material (when used inside a particles system) */ texport_when_connected = ParamConfig.BOOLEAN(0, {hidden: true}); /** @param allows to export the attribute to a material (when used inside a particles system) */ export_when_connected = ParamConfig.BOOLEAN(0, {visibleIf: {texport_when_connected: 1}}); } const ParamsConfig = new AttributeGlParamsConfig(); export class AttributeGlNode extends TypedGlNode<AttributeGlParamsConfig> { params_config = ParamsConfig; static type(): Readonly<GlNodeType.ATTRIBUTE> { return GlNodeType.ATTRIBUTE; } static readonly INPUT_NAME = 'in'; static readonly OUTPUT_NAME = 'val'; private _on_create_set_name_if_none_bound = this._on_create_set_name_if_none.bind(this); // private _update_signature_if_required_bound = this._update_signature_if_required.bind(this); // public readonly gl_connections_controller: GlConnectionsController = new GlConnectionsController(this); initializeNode() { this.addPostDirtyHook('_set_mat_to_recompile', this._set_mat_to_recompile_if_is_exporting.bind(this)); this.lifecycle.add_on_create_hook(this._on_create_set_name_if_none_bound); this.io.connection_points.initializeNode(); this.io.connection_points.set_expected_input_types_function(() => { if (this.material_node?.assemblerController?.allow_attribute_exports()) { return [ATTRIBUTE_NODE_AVAILABLE_GL_TYPES[this.pv.type]]; } else { return []; } }); this.io.connection_points.set_input_name_function((index: number) => { return AttributeGlNode.INPUT_NAME; }); this.io.connection_points.set_expected_output_types_function(() => [ ATTRIBUTE_NODE_AVAILABLE_GL_TYPES[this.pv.type], ]); // this.params.add_on_scene_load_hook('_update_signature_if_required', this._update_signature_if_required_bound); // this.params.set_post_create_params_hook(this._update_signature_if_required_bound); // this.addPostDirtyHook('_update_signature_if_required', this._update_signature_if_required_bound); this.scene().dispatchController.onAddListener(() => { this.params.onParamsCreated('params_label', () => { this.params.label.init([this.p.name, this.p.export_when_connected], () => { return this.pv.export_when_connected ? `${this.pv.name} (EXPORTED)` : this.pv.name; }); }); }); this.params.add_on_scene_load_hook('prepare params', () => { if (this.material_node?.assemblerController?.allow_attribute_exports()) { this.p.texport_when_connected.set(1); } }); } // create_params() {} // inputless_params_names(): string[] { // return ['type']; // } get input_name() { return AttributeGlNode.INPUT_NAME; } get output_name() { return AttributeGlNode.OUTPUT_NAME; } // private create_inputs_from_params() { // if (this.material_node.allow_attribute_exports) { // // this.set_named_inputs([new TypedConnectionFloat(AttributeGlNode.input_name())]); // this.io.inputs.setNamedInputConnectionPoints([ // new TypedNamedConnectionPoint(INPUT_NAME, ConnectionPointTypes[this.pv.type]), // ]); // // this._init_graph_node_inputs(); // } // } set_lines(shaders_collection_controller: ShadersCollectionController) { this.material_node?.assemblerController?.assembler.set_node_lines_attribute( this, shaders_collection_controller ); } // update_output_type(constructor) { // const named_output = new constructor(Attribute.output_name()); // this.set_named_outputs([named_output]); // } // update_input_type(constructor) { // const named_input = new constructor(Attribute.input_name()); // this.set_named_inputs([named_input]); // this._init_graph_node_inputs(); // } get attribute_name(): string { return this.pv.name.trim(); } gl_type(): GlConnectionPointType { return this.io.outputs.named_output_connection_points[0].type(); } set_gl_type(type: GlConnectionPointType) { this.p.type.set(ATTRIBUTE_NODE_AVAILABLE_GL_TYPES.indexOf(type)); } // // // Utility methods for SOP/ParticlesSystemGPU and Assembler/Particles // // connected_input_node(): BaseGlNodeType | null { // if (this.io.inputs.has_named_inputs) { return this.io.inputs.named_input(AttributeGlNode.INPUT_NAME); // } } connected_input_connection_point(): BaseGlConnectionPoint | undefined { return this.io.inputs.named_input_connection_point(AttributeGlNode.INPUT_NAME); } // connected_input(): NamedConnection { // const connection_point = this.connected_input_connection_point(); // if (connection_point) { // return this.io.inputs.named_inputs().filter((ni) => ni.name() == Attribute.input_name())[0]; // } // } output_connection_point(): BaseGlConnectionPoint | undefined { // if (this.io.inputs.has_named_inputs) { return this.io.outputs.named_output_connection_points_by_name(this.output_name); // } } // connected_output(): NamedConnection { // const output = this.named_output(0); // if (output) { // return output; //this.named_inputs().filter(ni=>ni.name() == Attribute.input_name())[0] // } // } get is_importing(): boolean { return this.io.outputs.used_output_names().length > 0; // TODO: ensure that we can check that the connected outputs are part of the nodes retrieved by the node traverser } get is_exporting(): boolean { if (this.pv.export_when_connected) { const input_node = this.io.inputs.named_input(AttributeGlNode.INPUT_NAME); return input_node != null; } else { return false; } } private _set_mat_to_recompile_if_is_exporting() { if (this.is_exporting) { this._set_mat_to_recompile(); } } // // // HOOKS // // private _on_create_set_name_if_none() { if (this.pv.name == '') { this.p.name.set(this.name()); } } // // // SIGNATURE // // // private _update_signature_if_required(dirty_trigger?: CoreGraphNode) { // if (!this.lifecycle.creation_completed || dirty_trigger == this.p.type) { // this.update_input_and_output_types(); // this.removeDirtyState(); // this.make_output_nodes_dirty(); // } // this.material_node?.assembler_controller.set_compilation_required_and_dirty(this); // } // private update_input_and_output_types() { // const set_dirty = false; // this.io.outputs.setNamedOutputConnectionPoints( // [new TypedNamedConnectionPoint(this.output_name, ConnectionPointTypesAvailableForAttribute[this.pv.type])], // set_dirty // ); // if (this.material_node?.assembler_controller.allow_attribute_exports()) { // this.io.inputs.setNamedInputConnectionPoints([ // new TypedNamedConnectionPoint(this.input_name, ConnectionPointTypesAvailableForAttribute[this.pv.type]), // ]); // } // } }