polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
37 lines (33 loc) • 967 B
text/typescript
import {BaseCameraControlsEventNodeType, CameraControls} from '../_BaseCameraControls';
import {CoreGraphNodeId} from '../../../../core/graph/CoreGraph';
export class CameraControlsConfig {
private _update_required: boolean;
constructor(
private _camera_node_id: CoreGraphNodeId,
private _controls_node: BaseCameraControlsEventNodeType,
private _controls: CameraControls
) {
this._update_required = this._controls_node.update_required();
}
update_required() {
return this._update_required;
}
get camera_node_id() {
return this._camera_node_id;
}
// camera_controls_node_id(){
// return this._camera_controls_node_id
// }
get controls() {
return this._controls;
}
get controls_node() {
return this._controls_node;
}
is_equal(other_config: CameraControlsConfig): boolean {
return (
other_config.camera_node_id == this._camera_node_id &&
other_config.controls_node.graphNodeId() == this._controls_node.graphNodeId()
);
}
}