polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
46 lines (39 loc) • 1.22 kB
text/typescript
/**
* Simply triggers the events it receives
*
*
*/
import {TypedEventNode} from './_Base';
import {EventContext} from '../../scene/utils/events/_BaseEventsController';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
enum NullEventInput {
TRIGGER = 'trigger',
}
enum NullEventOutput {
OUT = 'out',
}
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
class NullEventParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new NullEventParamsConfig();
export class NullEventNode extends TypedEventNode<NullEventParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'null';
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(
NullEventInput.TRIGGER,
EventConnectionPointType.BASE,
this.process_event_trigger.bind(this)
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(NullEventOutput.OUT, EventConnectionPointType.BASE),
]);
}
process_event(event_context: EventContext<Event>) {}
private process_event_trigger(event_context: EventContext<Event>) {
this.dispatch_event_to_output(NullEventOutput.OUT, event_context);
}
}