polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Sets a limit to how many events can be processed.
*
*
*/
import {TypedEventNode} from './_Base';
import {EventContext} from '../../scene/utils/events/_BaseEventsController';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {BaseNodeType} from '../_Base';
enum LimitEventInput {
TRIGGER = 'trigger',
RESET = 'reset',
}
enum LimitEventOutput {
OUT = 'out',
LAST = 'last',
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class LimitEventParamsConfig extends NodeParamsConfig {
/** @param max number of events that can be processed */
maxCount = ParamConfig.INTEGER(5, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param resets the count */
reset = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
LimitEventNode.PARAM_CALLBACK_reset(node as LimitEventNode);
},
});
}
const ParamsConfig = new LimitEventParamsConfig();
export class LimitEventNode extends TypedEventNode<LimitEventParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'limit';
}
private _process_count: number = 0;
private _last_dispatched: boolean = false;
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(
LimitEventInput.TRIGGER,
EventConnectionPointType.BASE,
this.process_event_trigger.bind(this)
),
new EventConnectionPoint(
LimitEventInput.RESET,
EventConnectionPointType.BASE,
this.process_event_reset.bind(this)
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(LimitEventOutput.OUT, EventConnectionPointType.BASE),
new EventConnectionPoint(LimitEventOutput.LAST, EventConnectionPointType.BASE),
]);
}
process_event(event_context: EventContext<Event>) {}
private process_event_trigger(event_context: EventContext<Event>) {
if (this._process_count < this.pv.maxCount) {
this._process_count += 1;
this.dispatch_event_to_output(LimitEventOutput.OUT, event_context);
} else {
if (!this._last_dispatched) {
this._last_dispatched = true;
this.dispatch_event_to_output(LimitEventOutput.LAST, event_context);
}
}
}
private process_event_reset(event_context: EventContext<Event>) {
this._process_count = 0;
this._last_dispatched = false;
}
static PARAM_CALLBACK_reset(node: LimitEventNode) {
node.process_event_reset({});
}
}