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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Adds a delay to trigger received events * * * */ import {TypedEventNode} from './_Base'; const INPUT_NAME = 'in'; const OUTPUT_NAME = 'out'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event'; import {EventContext} from '../../scene/utils/events/_BaseEventsController'; class TimerEventParamsConfig extends NodeParamsConfig { /** @param delay before dispatching */ delay = ParamConfig.INTEGER(1000); } const ParamsConfig = new TimerEventParamsConfig(); export class DelayEventNode extends TypedEventNode<TimerEventParamsConfig> { params_config = ParamsConfig; static type() { return 'delay'; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new EventConnectionPoint(INPUT_NAME, EventConnectionPointType.BASE, this._process_input.bind(this)), ]); this.io.outputs.setNamedOutputConnectionPoints([ new EventConnectionPoint(OUTPUT_NAME, EventConnectionPointType.BASE), ]); } private _process_input(event_context: EventContext<Event>) { setTimeout(() => { this.dispatch_event_to_output(OUTPUT_NAME, event_context); }, this.pv.delay); } }