polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (36 loc) • 1.22 kB
text/typescript
/**
* Adds a delay to trigger received events
*
*
*
*/
import {TypedEventNode} from './_Base';
const INPUT_NAME = 'in';
const OUTPUT_NAME = 'out';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {EventContext} from '../../scene/utils/events/_BaseEventsController';
class TimerEventParamsConfig extends NodeParamsConfig {
/** @param delay before dispatching */
delay = ParamConfig.INTEGER(1000);
}
const ParamsConfig = new TimerEventParamsConfig();
export class DelayEventNode extends TypedEventNode<TimerEventParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'delay';
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(INPUT_NAME, EventConnectionPointType.BASE, this._process_input.bind(this)),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(OUTPUT_NAME, EventConnectionPointType.BASE),
]);
}
private _process_input(event_context: EventContext<Event>) {
setTimeout(() => {
this.dispatch_event_to_output(OUTPUT_NAME, event_context);
}, this.pv.delay);
}
}