polygonjs-engine
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node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a THREE OrbitControls
*
* @remarks
* This can be linked to a camera's controls parameter
*
*/
import {Number3} from '../../../types/GlobalTypes';
import {Camera} from 'three/src/cameras/Camera';
import {TypedCameraControlsEventNode} from './_BaseCameraControls';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {BaseNodeType} from '../_Base';
// import {OrbitControls} from '../../../../modules/three/examples/jsm/controls/OrbitControls';
import {OrbitControls} from '../../../modules/core/controls/OrbitControls';
import {CameraControlsNodeType} from '../../poly/NodeContext';
const OUTPUT_START = 'start';
const OUTPUT_CHANGE = 'change';
const OUTPUT_END = 'end';
enum KeysMode {
PAN = 'pan',
ROTATE = 'rotate',
}
const KEYS_MODES: KeysMode[] = [KeysMode.PAN, KeysMode.ROTATE];
class CameraOrbitEventParamsConfig extends NodeParamsConfig {
/** @param enable/disable */
enabled = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow pan */
allowPan = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow rotate */
allowRotate = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow zoom */
allowZoom = ParamConfig.BOOLEAN(1);
/** @param toggle on to have damping */
tdamping = ParamConfig.BOOLEAN(1);
/** @param damping value */
damping = ParamConfig.FLOAT(0.1, {
visibleIf: {tdamping: true},
});
/** @param toggle on to have the pan in screen space */
screenSpacePanning = ParamConfig.BOOLEAN(1);
/** @param rotation speed */
rotateSpeed = ParamConfig.FLOAT(0.5);
/** @param smallest distance the camera can go to the target */
minDistance = ParamConfig.FLOAT(1, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param max distance the camera can go away the target */
maxDistance = ParamConfig.FLOAT(50, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param toggle on to limit the azimuth (up-down) angle */
limitAzimuthAngle = ParamConfig.BOOLEAN(0);
/** @param azimuth angle range */
azimuthAngleRange = ParamConfig.VECTOR2(['-2*$PI', '2*$PI'], {
visibleIf: {limitAzimuthAngle: 1},
});
/** @param polar (left-right) angle range */
polarAngleRange = ParamConfig.VECTOR2([0, '$PI']);
/** @param target position. This is updated automatically as the camera is controlled by user events */
target = ParamConfig.VECTOR3([0, 0, 0], {
cook: false,
computeOnDirty: true,
callback: (node: BaseNodeType) => {
CameraOrbitControlsEventNode.PARAM_CALLBACK_update_target(node as CameraOrbitControlsEventNode);
},
});
/** @param toggle on to enable keys */
enableKeys = ParamConfig.BOOLEAN(0);
/** @param key modes (pan or rotate) */
keysMode = ParamConfig.INTEGER(KEYS_MODES.indexOf(KeysMode.PAN), {
visibleIf: {enableKeys: 1},
menu: {
entries: KEYS_MODES.map((name, value) => {
return {name, value};
}),
},
});
/** @param keys pan speed */
keysPanSpeed = ParamConfig.FLOAT(7, {
range: [0, 10],
rangeLocked: [false, false],
visibleIf: {enableKeys: 1, keysMode: KEYS_MODES.indexOf(KeysMode.PAN)},
});
/** @param keys rotate speed vertical */
keysRotateSpeedVertical = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [false, false],
visibleIf: {enableKeys: 1, keysMode: KEYS_MODES.indexOf(KeysMode.ROTATE)},
});
/** @param keys rotate speed horizontal */
keysRotateSpeedHorizontal = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [false, false],
visibleIf: {enableKeys: 1, keysMode: KEYS_MODES.indexOf(KeysMode.ROTATE)},
});
}
const ParamsConfig = new CameraOrbitEventParamsConfig();
export class CameraOrbitControlsEventNode extends TypedCameraControlsEventNode<CameraOrbitEventParamsConfig> {
params_config = ParamsConfig;
static type() {
return CameraControlsNodeType.ORBIT;
}
initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(OUTPUT_START, EventConnectionPointType.BASE),
new EventConnectionPoint(OUTPUT_CHANGE, EventConnectionPointType.BASE),
new EventConnectionPoint(OUTPUT_END, EventConnectionPointType.BASE),
]);
}
private _controls_by_element_id: Map<string, OrbitControls> = new Map();
async create_controls_instance(camera: Camera, element: HTMLElement) {
const controls = new OrbitControls(camera, element);
controls.addEventListener('end', () => {
this._on_controls_end(controls);
});
this._controls_by_element_id.set(element.id, controls);
this._bind_listeners_to_controls_instance(controls);
return controls;
}
protected _bind_listeners_to_controls_instance(controls: OrbitControls) {
controls.addEventListener('start', () => {
this.dispatch_event_to_output(OUTPUT_START, {});
});
controls.addEventListener('change', () => {
this.dispatch_event_to_output(OUTPUT_CHANGE, {});
});
controls.addEventListener('end', () => {
this.dispatch_event_to_output(OUTPUT_END, {});
});
}
setup_controls(controls: OrbitControls) {
controls.enabled = this.pv.enabled;
controls.enablePan = this.pv.allowPan;
controls.enableRotate = this.pv.allowRotate;
controls.enableZoom = this.pv.allowZoom;
controls.enableDamping = this.pv.tdamping;
controls.dampingFactor = this.pv.damping;
controls.rotateSpeed = this.pv.rotateSpeed;
controls.screenSpacePanning = this.pv.screenSpacePanning;
controls.minDistance = this.pv.minDistance;
controls.maxDistance = this.pv.maxDistance;
this._set_azimuth_angle(controls);
controls.minPolarAngle = this.pv.polarAngleRange.x;
controls.maxPolarAngle = this.pv.polarAngleRange.y;
controls.target.copy(this.pv.target);
if (controls.enabled) {
controls.update(); // necessary if target is not 0,0,0
}
controls.enableKeys = this.pv.enableKeys;
if (controls.enableKeys) {
controls.keyMode = KEYS_MODES[this.pv.keysMode];
controls.keyRotateSpeedVertical = this.pv.keysRotateSpeedVertical;
controls.keyRotateSpeedHorizontal = this.pv.keysRotateSpeedHorizontal;
controls.keyPanSpeed = this.pv.keysPanSpeed;
}
}
private _set_azimuth_angle(controls: OrbitControls) {
if (this.pv.limitAzimuthAngle) {
controls.minAzimuthAngle = this.pv.azimuthAngleRange.x;
controls.maxAzimuthAngle = this.pv.azimuthAngleRange.y;
} else {
controls.minAzimuthAngle = Infinity;
controls.maxAzimuthAngle = Infinity;
}
}
update_required() {
return this.pv.tdamping;
}
// set_from_camera_node(controls: CameraControls, camera_node: BaseCameraObjNodeType): void {
// const target = camera_node.params.vector3('target');
// controls.target.copy(target);
// console.warn('set from camera node');
// }
private _target_array: Number3 = [0, 0, 0];
private _on_controls_end(controls: OrbitControls) {
if (!this.pv.allowPan) {
// target should not be updated if pan is not allowed
return;
}
controls.target.toArray(this._target_array);
this.p.target.set(this._target_array);
}
static PARAM_CALLBACK_update_target(node: CameraOrbitControlsEventNode) {
node._update_target();
}
private _update_target() {
const src_target = this.pv.target;
this._controls_by_element_id.forEach((control, element_id) => {
const dest_target = control.target;
if (!dest_target.equals(src_target)) {
dest_target.copy(src_target);
control.update();
}
});
}
dispose_controls_for_html_element_id(html_element_id: string) {
// this method is important so that we can do the following steps:
// 1. assign an orbit_controls to the camera
// 2. remove the controls
// 3. update the target param of the controls, and this doesn't affect the camera (nor should it!)
const controls = this._controls_by_element_id.get(html_element_id);
if (controls) {
// controls.dispose(); // no need to dispose here, as it is done by the viewer for now
this._controls_by_element_id.delete(html_element_id);
}
}
}