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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a THREE DevideOrientationControls * * @remarks * This can be linked to a camera's controls parameter * */ import {Camera} from 'three/src/cameras/Camera'; import {TypedCameraControlsEventNode, CameraControls} from './_BaseCameraControls'; import {DeviceOrientationControls} from '../../../modules/three/examples/jsm/controls/DeviceOrientationControls'; import {CameraControlsNodeType} from '../../poly/NodeContext'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class CameraDeviceOrientationControlsEventParamsConfig extends NodeParamsConfig { /** @param enable/disable */ enabled = ParamConfig.BOOLEAN(1); } const ParamsConfig = new CameraDeviceOrientationControlsEventParamsConfig(); export class CameraDeviceOrientationControlsEventNode extends TypedCameraControlsEventNode<CameraDeviceOrientationControlsEventParamsConfig> { params_config = ParamsConfig; static type() { return CameraControlsNodeType.DEVICE_ORIENTATION; } private _controls_by_element_id: Map<string, DeviceOrientationControls> = new Map(); async create_controls_instance(camera: Camera, element: HTMLElement) { // Note that in order to work, it currently requires user action, such as a click on the canvas const controls = new DeviceOrientationControls(camera); this._controls_by_element_id.set(element.id, controls); return controls; } setup_controls(controls: CameraControls) { controls.enabled = this.pv.enabled; } update_required() { return true; } dispose_controls_for_html_element_id(html_element_id: string) { const controls = this._controls_by_element_id.get(html_element_id); if (controls) { controls.dispose(); this._controls_by_element_id.delete(html_element_id); } } }