polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
50 lines (42 loc) • 1.43 kB
text/typescript
/**
* Displays a button to send a trigger
*
* @remarks
* This is useful when you want to manually test a series of events
*
*/
import {TypedEventNode} from './_Base';
import {EventContext} from '../../scene/utils/events/_BaseEventsController';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {BaseNodeType} from '../_Base';
enum ButtonEventOutput {
OUT = 'out',
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class ButtonEventParamsConfig extends NodeParamsConfig {
/** @param button to presse to trigger the event */
dispatch = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
ButtonEventNode.PARAM_CALLBACK_execute(node as ButtonEventNode);
},
});
}
const ParamsConfig = new ButtonEventParamsConfig();
export class ButtonEventNode extends TypedEventNode<ButtonEventParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'button';
}
initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(ButtonEventOutput.OUT, EventConnectionPointType.BASE),
]);
}
process_event(event_context: EventContext<Event>) {}
private process_event_execute(event_context: EventContext<Event>) {
this.dispatch_event_to_output(ButtonEventOutput.OUT, event_context);
}
static PARAM_CALLBACK_execute(node: ButtonEventNode) {
node.process_event_execute({});
}
}