polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Blocks incoming envetts
*
* @remarks
* This can be useful to debug events, to prevents incoming events to be propagatted further.
*
*
*/
import {TypedEventNode} from './_Base';
import {EventContext} from '../../scene/utils/events/_BaseEventsController';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class BlockParamsConfig extends NodeParamsConfig {
/** @param toggle on to block incoming events */
blocking = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new BlockParamsConfig();
export class BlockEventNode extends TypedEventNode<BlockParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'block';
}
static readonly OUTPUT = 'output';
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint('in', EventConnectionPointType.BASE, this._process_incoming_event.bind(this)),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(BlockEventNode.OUTPUT, EventConnectionPointType.BASE),
]);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.blocking], () => {
return this.pv.blocking ? 'blocking (X)' : 'pass-through (-->)';
});
});
});
}
private trigger_output(context: EventContext<MouseEvent>) {
this.dispatch_event_to_output(BlockEventNode.OUTPUT, context);
}
private _process_incoming_event(context: EventContext<MouseEvent>) {
if (!this.pv.blocking) {
this.trigger_output(context);
}
}
}