polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
46 lines (40 loc) • 1.18 kB
text/typescript
/**
* Switch between the different inputs
*
*/
import {TypedCopNode} from './_Base';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class SwitchCopParamsConfig extends NodeParamsConfig {
/** @param input index */
input = ParamConfig.INTEGER(0, {
range: [0, 3],
rangeLocked: [true, true],
});
}
const ParamsConfig = new SwitchCopParamsConfig();
export class SwitchCopNode extends TypedCopNode<SwitchCopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'switch';
}
initializeNode() {
this.io.inputs.setCount(0, 4);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
// this.uiData.set_icon('code-branch');
this.cookController.disallow_inputs_evaluation();
}
async cook() {
const input_index = this.pv.input;
if (this.io.inputs.has_input(input_index)) {
const container = await this.container_controller.requestInputContainer(input_index);
if (container) {
this.set_texture(container.texture());
return;
}
} else {
this.states.error.set(`no input ${input_index}`);
}
this.cookController.end_cook();
}
}