polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
31 lines (24 loc) • 1.07 kB
text/typescript
import {TypedNode} from '../_Base';
import {NodeContext} from '../../poly/NodeContext';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {FlagsControllerB} from '../utils/FlagsController';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
const INPUT_GEOMETRY_NAME = 'input animation clip';
const DEFAULT_INPUT_NAMES = [INPUT_GEOMETRY_NAME, INPUT_GEOMETRY_NAME, INPUT_GEOMETRY_NAME, INPUT_GEOMETRY_NAME];
export class TypedAnimNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.ANIM, K> {
public readonly flags: FlagsControllerB = new FlagsControllerB(this);
static nodeContext(): NodeContext {
return NodeContext.ANIM;
}
static displayedInputNames(): string[] {
return DEFAULT_INPUT_NAMES;
}
initializeBaseNode() {
this.io.outputs.set_has_one_output();
}
set_timeline_builder(timeline_builder: TimelineBuilder) {
this.setContainer(timeline_builder);
}
}
export type BaseAnimNodeType = TypedAnimNode<NodeParamsConfig>;
export class BaseAnimNodeClass extends TypedAnimNode<NodeParamsConfig> {}