polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
38 lines (33 loc) • 933 B
text/typescript
/**
* Switch between animation properties
*
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class SwitchAnimParamsConfig extends NodeParamsConfig {
/** @param input to process */
input = ParamConfig.INTEGER(0, {
range: [0, 3],
rangeLocked: [true, true],
});
}
const ParamsConfig = new SwitchAnimParamsConfig();
export class SwitchAnimNode extends TypedAnimNode<SwitchAnimParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'switch';
}
initializeNode() {
this.io.inputs.setCount(0, 4);
}
cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[this.pv.input];
if (timeline_builder) {
this.set_timeline_builder(timeline_builder);
} else {
this.states.error.set(`input ${this.pv.input} is not valid`);
}
}
}