polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Sets if the animation should repeat
*
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder, AnimationRepeatParams} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class RepeatAnimParamsConfig extends NodeParamsConfig {
/** @param sets if it should repeat indefinitely */
unlimited = ParamConfig.BOOLEAN(0);
/** @param number of times the animation should repeat */
count = ParamConfig.INTEGER(1, {
range: [0, 10],
visibleIf: {unlimited: 0},
});
/** @param delay */
delay = ParamConfig.FLOAT(0);
/** @param sets if the animation should go back and forth at each repeat */
yoyo = ParamConfig.BOOLEAN(0);
}
const ParamsConfig = new RepeatAnimParamsConfig();
export class RepeatAnimNode extends TypedAnimNode<RepeatAnimParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'repeat';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.unlimited, this.p.count, this.p.yoyo], () => {
const count = `${this.p.unlimited ? 'unlimited' : this.pv.count}`;
return `${count} (yoyo: ${this.pv.yoyo})`;
});
});
});
}
private _repeat_params(): AnimationRepeatParams {
return {
count: this.pv.unlimited ? -1 : this.pv.count,
delay: this.pv.delay,
yoyo: this.pv.yoyo,
};
}
cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.set_repeat_params(this._repeat_params());
this.set_timeline_builder(timeline_builder);
}
}