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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Sets if the animation should repeat * * */ import {TypedAnimNode} from './_Base'; import {TimelineBuilder, AnimationRepeatParams} from '../../../core/animation/TimelineBuilder'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class RepeatAnimParamsConfig extends NodeParamsConfig { /** @param sets if it should repeat indefinitely */ unlimited = ParamConfig.BOOLEAN(0); /** @param number of times the animation should repeat */ count = ParamConfig.INTEGER(1, { range: [0, 10], visibleIf: {unlimited: 0}, }); /** @param delay */ delay = ParamConfig.FLOAT(0); /** @param sets if the animation should go back and forth at each repeat */ yoyo = ParamConfig.BOOLEAN(0); } const ParamsConfig = new RepeatAnimParamsConfig(); export class RepeatAnimNode extends TypedAnimNode<RepeatAnimParamsConfig> { params_config = ParamsConfig; static type() { return 'repeat'; } initializeNode() { this.io.inputs.setCount(0, 1); this.scene().dispatchController.onAddListener(() => { this.params.onParamsCreated('params_label', () => { this.params.label.init([this.p.unlimited, this.p.count, this.p.yoyo], () => { const count = `${this.p.unlimited ? 'unlimited' : this.pv.count}`; return `${count} (yoyo: ${this.pv.yoyo})`; }); }); }); } private _repeat_params(): AnimationRepeatParams { return { count: this.pv.unlimited ? -1 : this.pv.count, delay: this.pv.delay, yoyo: this.pv.yoyo, }; } cook(input_contents: TimelineBuilder[]) { const timeline_builder = input_contents[0] || new TimelineBuilder(); timeline_builder.set_repeat_params(this._repeat_params()); this.set_timeline_builder(timeline_builder); } }