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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Name of the property the animation will be applied to * * */ import {TypedAnimNode} from './_Base'; import {TimelineBuilder} from '../../../core/animation/TimelineBuilder'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class PropertyNameAnimParamsConfig extends NodeParamsConfig { /** @param name */ name = ParamConfig.STRING('position'); } const ParamsConfig = new PropertyNameAnimParamsConfig(); export class PropertyNameAnimNode extends TypedAnimNode<PropertyNameAnimParamsConfig> { params_config = ParamsConfig; static type() { return 'propertyName'; } initializeNode() { this.io.inputs.setCount(0, 1); this.scene().dispatchController.onAddListener(() => { this.params.onParamsCreated('params_label', () => { this.params.label.init([this.p.name]); }); }); } cook(input_contents: TimelineBuilder[]) { const timeline_builder = input_contents[0] || new TimelineBuilder(); timeline_builder.setPropertyName(this.pv.name); this.set_timeline_builder(timeline_builder); } }