polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Name of the property the animation will be applied to
*
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class PropertyNameAnimParamsConfig extends NodeParamsConfig {
/** @param name */
name = ParamConfig.STRING('position');
}
const ParamsConfig = new PropertyNameAnimParamsConfig();
export class PropertyNameAnimNode extends TypedAnimNode<PropertyNameAnimParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'propertyName';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.name]);
});
});
}
cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.setPropertyName(this.pv.name);
this.set_timeline_builder(timeline_builder);
}
}