polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Sets how the position of an animation
*
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {
AnimationPosition,
AnimationPositionMode,
ANIMATION_POSITION_MODES,
ANIMATION_POSITION_RELATIVE_TOS,
} from '../../../core/animation/Position';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class PositionAnimParamsConfig extends NodeParamsConfig {
/** @param sets the mode of the position. It can either be relative or absolute */
mode = ParamConfig.INTEGER(0, {
menu: {
entries: ANIMATION_POSITION_MODES.map((name, value) => {
return {name, value};
}),
},
});
/** @param if sets to relative, sets if it is relative to the start or end */
relativeTo = ParamConfig.INTEGER(0, {
menu: {
entries: ANIMATION_POSITION_RELATIVE_TOS.map((name, value) => {
return {name, value};
}),
},
});
/** @param offset */
offset = ParamConfig.FLOAT(0);
}
const ParamsConfig = new PositionAnimParamsConfig();
export class PositionAnimNode extends TypedAnimNode<PositionAnimParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'position';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.mode, this.p.relativeTo, this.p.offset], () => {
const mode = ANIMATION_POSITION_MODES[this.pv.mode];
switch (mode) {
case AnimationPositionMode.RELATIVE:
return this._relative_label();
case AnimationPositionMode.ABSOLUTE:
return this._absolute_label();
}
});
});
});
}
private _relative_label() {
const after_before = this.pv.offset > 0 ? 'after' : 'before';
const relative_to = ANIMATION_POSITION_RELATIVE_TOS[this.pv.relativeTo];
return `${Math.abs(this.pv.offset)} ${after_before} ${relative_to}`;
}
private _absolute_label() {
return 'absolute';
}
cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
const position = new AnimationPosition();
position.set_mode(ANIMATION_POSITION_MODES[this.pv.mode]);
position.set_relative_to(ANIMATION_POSITION_RELATIVE_TOS[this.pv.relativeTo]);
position.set_offset(this.pv.offset);
timeline_builder.setPosition(position);
this.set_timeline_builder(timeline_builder);
}
}