polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Sets how the animation is applied
*
* @remarks
* The animation can be set to:
*
* - set: the animation override the current value
* - add: the animation adds to the current value
* substract: the animation substracts from the current value
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder, OPERATIONS} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class OperationAnimParamsConfig extends NodeParamsConfig {
/** @param sets the operation (set, add or substract) */
operation = ParamConfig.INTEGER(0, {
menu: {
entries: OPERATIONS.map((name, value) => {
return {value, name};
}),
},
});
}
const ParamsConfig = new OperationAnimParamsConfig();
export class OperationAnimNode extends TypedAnimNode<OperationAnimParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'operation';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.operation], () => {
return OPERATIONS[this.pv.operation];
});
});
});
}
cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.set_operation(OPERATIONS[this.pv.operation]);
this.set_timeline_builder(timeline_builder);
}
}