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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Sets how the animation is applied * * @remarks * The animation can be set to: * * - set: the animation override the current value * - add: the animation adds to the current value * substract: the animation substracts from the current value * */ import {TypedAnimNode} from './_Base'; import {TimelineBuilder, OPERATIONS} from '../../../core/animation/TimelineBuilder'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class OperationAnimParamsConfig extends NodeParamsConfig { /** @param sets the operation (set, add or substract) */ operation = ParamConfig.INTEGER(0, { menu: { entries: OPERATIONS.map((name, value) => { return {value, name}; }), }, }); } const ParamsConfig = new OperationAnimParamsConfig(); export class OperationAnimNode extends TypedAnimNode<OperationAnimParamsConfig> { params_config = ParamsConfig; static type() { return 'operation'; } initializeNode() { this.io.inputs.setCount(0, 1); this.scene().dispatchController.onAddListener(() => { this.params.onParamsCreated('params_label', () => { this.params.label.init([this.p.operation], () => { return OPERATIONS[this.pv.operation]; }); }); }); } cook(input_contents: TimelineBuilder[]) { const timeline_builder = input_contents[0] || new TimelineBuilder(); timeline_builder.set_operation(OPERATIONS[this.pv.operation]); this.set_timeline_builder(timeline_builder); } }