polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (32 loc) • 986 B
text/typescript
/**
* Adds a delay to animation properties
*
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class DelayAnimParamsConfig extends NodeParamsConfig {
/** @param delay */
delay = ParamConfig.FLOAT(1);
}
const ParamsConfig = new DelayAnimParamsConfig();
export class DelayAnimNode extends TypedAnimNode<DelayAnimParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'delay';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.delay]);
});
});
}
cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.set_delay(this.pv.delay);
this.set_timeline_builder(timeline_builder);
}
}