polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (36 loc) • 1.32 kB
text/typescript
/**
* A subnet to create animation nodes
*
*/
import {ParamLessBaseNetworkAnimNode} from './_BaseManager';
import {NodeContext, NetworkNodeType} from '../../poly/NodeContext';
import {AnimNodeChildrenMap} from '../../poly/registers/nodes/Anim';
import {BaseAnimNodeType} from '../anim/_Base';
import {ParamsInitData} from '../utils/io/IOController';
import {Constructor, valueof} from '../../../types/GlobalTypes';
export class AnimationsAnimNode extends ParamLessBaseNetworkAnimNode {
static type() {
return NetworkNodeType.ANIM;
}
protected _children_controller_context = NodeContext.ANIM;
createNode<S extends keyof AnimNodeChildrenMap>(
node_class: S,
params_init_value_overrides?: ParamsInitData
): AnimNodeChildrenMap[S];
createNode<K extends valueof<AnimNodeChildrenMap>>(
node_class: Constructor<K>,
params_init_value_overrides?: ParamsInitData
): K;
createNode<K extends valueof<AnimNodeChildrenMap>>(
node_class: Constructor<K>,
params_init_value_overrides?: ParamsInitData
): K {
return super.createNode(node_class, params_init_value_overrides) as K;
}
children() {
return super.children() as BaseAnimNodeType[];
}
nodesByType<K extends keyof AnimNodeChildrenMap>(type: K): AnimNodeChildrenMap[K][] {
return super.nodesByType(type) as AnimNodeChildrenMap[K][];
}
}