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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Returns the number of objects in a geometry. * * @remarks * It takes 1 arguments. * * objectsCount(<input_index_or_node_path\>) * * - **<input_index_or_node_path\>** returns the number of objects, as a number * * ## Usage * * - `objectsCount(0)` - returns the number of objects in the input node. * - `objectsCount('/geo/merge1')` - returns the number of objects in the node /geo/merge1 * */ import {BaseMethod} from './_Base'; import {MethodDependency} from '../MethodDependency'; import {GeometryContainer} from '../../containers/Geometry'; export class ObjectsCountExpression extends BaseMethod { protected _require_dependency = true; // npoints(0) // npoints('../REF_bbox') static required_arguments() { return [['string', 'path to node']]; } find_dependency(index_or_path: number | string): MethodDependency | null { return this.create_dependency_from_index_or_path(index_or_path); } process_arguments(args: any[]): Promise<any> { return new Promise(async (resolve, reject) => { if (args.length == 1) { const index_or_path = args[0]; let container: GeometryContainer; try { container = (await this.get_referenced_node_container(index_or_path)) as GeometryContainer; } catch (e) { reject(e); return; } if (container) { const value = container.objectsCount(); resolve(value); } } else { resolve(0); } }); } }