polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Returns the number of objects in a geometry.
*
* @remarks
* It takes 1 arguments.
*
* objectsCount(<input_index_or_node_path\>)
*
* - **<input_index_or_node_path\>** returns the number of objects, as a number
*
* ## Usage
*
* - `objectsCount(0)` - returns the number of objects in the input node.
* - `objectsCount('/geo/merge1')` - returns the number of objects in the node /geo/merge1
*
*/
import {BaseMethod} from './_Base';
import {MethodDependency} from '../MethodDependency';
import {GeometryContainer} from '../../containers/Geometry';
export class ObjectsCountExpression extends BaseMethod {
protected _require_dependency = true;
// npoints(0)
// npoints('../REF_bbox')
static required_arguments() {
return [['string', 'path to node']];
}
find_dependency(index_or_path: number | string): MethodDependency | null {
return this.create_dependency_from_index_or_path(index_or_path);
}
process_arguments(args: any[]): Promise<any> {
return new Promise(async (resolve, reject) => {
if (args.length == 1) {
const index_or_path = args[0];
let container: GeometryContainer;
try {
container = (await this.get_referenced_node_container(index_or_path)) as GeometryContainer;
} catch (e) {
reject(e);
return;
}
if (container) {
const value = container.objectsCount();
resolve(value);
}
} else {
resolve(0);
}
});
}
}