polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (34 loc) • 1.24 kB
text/typescript
import {BaseParamType} from '../params/_Base';
// import jsep from 'jsep';
import {CoreWalker} from '../../core/Walker';
export class MissingExpressionReference {
constructor(private param: BaseParamType /*, private jsep_node: jsep.Expression*/, public readonly path: string) {
// console.log(this.jsep_node, this.param); // TODO: typescript, to not have the missing ref
}
absolute_path() {
return CoreWalker.make_absolute_path(this.param.node, this.path);
}
matches_path(path: string): boolean {
return this.absolute_path() == path;
}
update_from_method_dependency_name_change() {
this.param.expression_controller?.update_from_method_dependency_name_change();
}
resolve_missing_dependencies() {
const input = this.param.raw_input_serialized;
this.param.set(this.param.default_value);
this.param.set(input);
// parse_expression_and_update_dependencies()
}
}
// export class ReferenceSearchResult {
// public found_graph_nodes: CoreGraphNode[] = [];
// public missing_paths: string[] = [];
// constructor() {}
// set_found_graph_nodes(graph_nodes: CoreGraphNode[]) {
// this.found_graph_nodes = graph_nodes;
// }
// set_missing_paths(paths: string[]) {
// this.missing_paths = paths;
// }
// }