polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {BaseSopOperation} from './_Base';
import {DefaultOperationParams} from '../_Base';
import {CoreGroup} from '../../geometry/Group';
import {Vector3} from 'three/src/math/Vector3';
import {IcosahedronBufferGeometry} from '../../geometry/operation/Icosahedron';
import {ObjectType} from '../../geometry/Constant';
interface IcosahedronSopParams extends DefaultOperationParams {
radius: number;
detail: number;
pointsOnly: boolean;
center: Vector3;
}
export class IcosahedronSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: IcosahedronSopParams = {
radius: 1,
detail: 0,
pointsOnly: false,
center: new Vector3(0, 0, 0),
};
static type(): Readonly<'icosahedron'> {
return 'icosahedron';
}
cook(input_contents: CoreGroup[], params: IcosahedronSopParams) {
const pointsOnly = params.pointsOnly;
const geometry = new IcosahedronBufferGeometry(params.radius, params.detail, pointsOnly);
geometry.translate(params.center.x, params.center.y, params.center.z);
if (pointsOnly) {
const object = this.create_object(geometry, ObjectType.POINTS);
return this.create_core_group_from_objects([object]);
} else {
geometry.computeVertexNormals();
return this.create_core_group_from_geometry(geometry);
}
}
}