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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {ClonedStatesController} from './inputs/ClonedStatesController'; import {InputCloneMode} from '../../../../engine/poly/InputCloneMode'; import {BaseOperationContainer} from '../_Base'; export class InputsController { constructor(private operation_container: BaseOperationContainer) {} inputs_count() { return this.operation_container.inputs_count(); } // // // CLONABLE STATES // // private _cloned_states_controller: ClonedStatesController | undefined; init_inputs_cloned_state(states: InputCloneMode | InputCloneMode[]) { if (!this._cloned_states_controller) { this._cloned_states_controller = new ClonedStatesController(this); this._cloned_states_controller.init_inputs_cloned_state(states); } } clone_required(index: number) { const state = this._cloned_states_controller?.clone_required_state(index); if (state != null) { return state; } return true; } override_cloned_state(state: boolean) { this._cloned_states_controller?.override_cloned_state(state); } }